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- Welcome to the Quarantine Playable Demo
-
- Change to the directory into which the demo was installed, then
- run the install program by typing
- INSTALL [enter]
- The install program will help you set up your
- keyboard/Thrustmaster steering wheel and sound device.
-
- To run the game type
- QDEMO [enter]
-
- Sound:
- At this time only DMA 1, 220 address, is supported, however the IRQ can be
- changed.
-
- Quick Keyboard Reference:
-
- Steering - Right and left arrow keys
- Accelerate - Up arrow key
- Brake / Reverse - Down arrow key
- Spacebar - Hood Guns
- M - Map
- Esc - Exit to Main Menu
- ALT - Select Weapon
- CNTRL - Fire Weapon
- ENTER - Horn
- J - Jump
- N - Nitro Boost (Argon Cells)
- Q - Normal resolution
- W - Low resolution(Faster screen updates)
- F1 - Look Left
- F2 - Look Ahead
- F3 - Look Right
- F10 - "Curse key"
-
- How to play:
- The object of Quarantine is to escape Kemo, a prison city.
- Kemo contains five separate areas surrounded by impenetrable walls.
-
- Kemo's areas include :
-
- Downtown Core- A shopping mall, highway, glass, steel and concrete. *
-
- The Park - An open air park with canals, zoo of horrors, and scenic canyon
- just to name a few highlights.
-
- Old Kemo - Old markets, Classy residential areas, commercial districts
- and hospitals surround these tight and twisty roads.
-
- Projects - Burning housing projects, a football stadium, and a power plant
- are a few attractions in this shell-shocked warzone.
-
- The Wharf - Perpetually raining, the wharf contains a harbor, rail yard and
- possible escape...
-
- *****************************************************
- * Only the Downtown Core is available in this demo. *
- *****************************************************
-
- The Object:
- You are Drake Edgewater, a cab driver driving a hovercab armed only with
- headlight-mounted machine-guns.
- To escape from Quarantine you must arm your vehicle with weapons,
- discover secret entrances and travel in the underground from area to area.
- To earn money, you can pick up and deliver passengers.
-
-
- !**** NOTE: In this demo all missions and plot advancement has been removed!
- You can only pickup and drop off passengers and purchase weapons. In the full
- game you will learn the complete story, and take on special missions to
- advance in the game.
-
-
- How to Play:
-
- Picking up passengers.
-
- To pick up a passenger, drive around wherever you like.
- If you see a passenger waving at you, stop next to him or her.
- You will be shown a map of the Downtown Core. The yellow arrow represents
- your current location in the city and a line indicates where to passenger
- would like to go. The estimated time of travel will be indicated in the
- lower left corner. You will only get paid if you can deliver the passenger
- ON TIME! You can accept or reject the fare by typing 'Y' or 'N'
-
- Delivering a passenger.
- In the cab view, a wayfinder in the lower right of the dashboard will
- indicate the distance and direction of your destination. When the arrow is
- pointing up, you are headed in the right direction. A compass above your
- windshield will also help you navigate. You'll still have to do some of your
- own navigating, so if you get lost check the map by typing 'M'. A meter on the
- left side of the dashboard displays how much time is left and how much money
- you have in total.
- When you reach the passenger's destination the wayfinder arrow will spin and
- the distance meter will display zero kilometers. To drop the passenger off,
- you must stop completely on the exact destination. The passenger will
- proceed to leave the cab and pay your fee. If you were late, the passenger
- will pay you a reduced amount or possibly nothing, so try to be prompt!
-
- Navigating the Downtown Core:
- Typing 'M' will bring up a map of Kemo. If you are without a passenger you
- can set your wayfinder to any of a number of service and weapon bays. Move
- the cursor to your desired destination with the 'arrow keys' then hit the
- spacebar. The wayfinder will now be set to the service or weapon bay of your
- choice. The wayfinder arrow works the same way it does when you have a
- passeng\er. Kemo security has set up perimeter defenses around the outside
- walls of each area. It is not advisable to use them as regular routes.
-
- Driving:
- You will be driving a modified 1952 Checker equipped with 'hovercoils'.
- Under the roads are superconductive cables providing the 'lift' which all of
- Kemo's vehicles require. For travel off the 'power grid', batteries may be
- purchased. Downtown Core has so few areas without a powergrid that batteries
- will not be needed in this demo. Use the arrow keys to steer, accelerate and
- brake.
- You can look out the side windows using the 'F1' or 'F3' keys and 'F2' to
- look straight ahead.
-
- Arming yourself:
- Kemo (being a prison city affected by a mind altering corporate drug
- experiment) is prone to a lot of violence. Someone may get in your way so
- you must be equipped to deal with it. The game starts with hood guns and
- 250 bullets. Of course you probably crave MORE firepower! In the weapon bays
- you can find a variety of weapons and ammo to suit your cab driving needs.
- Use the arrow keys and spacebar to navigate the menus. All weapons come
- fully loaded with the maximum capacity of ammo. If you buy another weapon of
- the same class, (Roof mounted, right fender, missile launcher or mine rack)
- you will be refunded for the existing weapon.
-
- Combat:
-
- You can fire your hood guns by using the spacebar (top button on a
- Thrustmaster Steering Wheel). The bullet count is right above your steering
- wheel.
- The display on the top of the screen displays the other weapons (if you have
- purchased some). You can switch between weapons using the 'ALT' key. The
- remaining ammo is also displayed. To fire the selected weapon use the 'CNTRL'
- key (lower button on the Thrustmaster Steering Wheel).
-
- Gates:
-
- You may notice steel gates blocking the road from time to time. The gates
- are controlled by Kemo Security. The only way to get through them is by
- taking a passenger through whose destination is on the inside of the area.
-
- W key:
-
- If you have a slower machine we have incorporated a low res mode. Pressing
- the 'W' key will activate this mode enabling much higher screen refreshes.
- Press 'Q' to return to normal resolution.
-
-
- Requirements:
-
- 386/33, 486/33 recomended
- MSDOS
- 4 megs of RAM
- 640K Conventional Memory
- Sound Blaster (optional)
- Thrustmaster steering wheel (optional)
- Joystick not implemented for DEMO!
-
- -If there are problems running this demo on a 4 meg machine, try to disable
- smartdrv to allow for the required 4 megs. Also disabling any memory managers
- would be helpfull. Another option is to create a minimum boot disk.
-
-
- The Story:
- 2022 Kemo City is the jewel of the West and the hovercar capital of the world.
- A prosperous city on the east coast of the United States.
- Like any metropolis, Kemo City has a growing crime problem. The inner ghetto
- area of Kemo is perceived to be a money pit where any law enforcement would be
- both futile and frivolous. The solution is to make the old "inner Kemo" a
- demilitarized zone.
-
- 2026 Kemo City's crime problem reaches epidemic proportions. The economy in
- the "inner Kemo" slows to a near halt. Crime and black market trading are
- the only sources of income for inner Kemo's impoverished inhabitants. The
- new markets and commercial districts form a ring around "inner Kemo", but
- citizens are still stalked by the cesspool of criminal activity in the deadly
- ghetto.
-
- 2029 Ray Larabie is elected as mayor of New Kemo. One of Ray's campaign
- promises is to build a wall around inner Kemo and eliminate the crime
- problem; the project is simply codenamed "Q". The wall will contain a park,
- market, housing project, office core, and industrial coastal area.
-
- 2030 A ring of properties are purchased by the government around inner Kemo
- at very reasonable prices. An armed citizen's task force assembles in
- opposition to project "Q". Unmanned and well armored construction vehicles
- begin construction of a 5 meter thick, 10 meter high wall composed of
- plasticized concrete and steel. Inhabitants of inner Kemo are told that the
- wall is merely a sound baffle and gates will allow passage to New Kemo.
- Within Kemo, the city is being sectioned off into five sections: Downtown
- Core, Old Kemo, Kemo Park, the Projects and the Wharf.
-
- 2031 The wall around inner Kemo nears completion. A few of inner Kemo's
- inhabitants leave, but most return after finding no work opportunities in New
- Kemo. Only one route leads in and out of the city, and a military presence
- is established at the lone exit.
-
- 2032 After an armed standoff, Kemo is completely sealed off. The only
- possible exit is the coastline, which is sealed off by an armada of
- battleships and gunboats. Any material entering of leaving Kemo must go
- through Kemo Security. Wanderers and criminals outside project "Q" are
- hunted down and returned by airship to their rightful place. Outside walls
- are strewn with mines and turrets. The prison city of Quarantine is
- officially opened
-
- 2035 After three years of tribal gang wars, a citizen's committee is
- established to restore support systems such as electric power, proper food
- distribution, water filtration and activation of the old street power grids
- which support the thousands of unused hover vehicles which lay useless in the
- streets. The gang kingpins take notice and openly support and protect the
- committee to have some of the comforts they are otherwise unable to acquire
- (including driving cool cars!).
-
- 2046 The quarantined Kemo city is doing fairly well, but unfortunately due
- to the influx of new inmates, overcrowding is becoming a problem. New Kemo's
- OmniCorp raises public interest in the neurodrug "Hydergine 344" reported to
- eliminate "criminal thoughts" in patients.
-
- 2047 Hydergine 344 is introduced to Quarantine's water supply. The water
- supply has an abnormally high bacterial and viral content which reacts with
- Hydergine 344 forming a pychoreactive virus. The virus causes synaptic
- breakdown, the main symptoms being violent psychopathic tendencies. About
- half of the prisoners have become crazed violent killer lunatics intent on
- killing anyone who is not a crazed violent killer lunatic.
-
- 2048 The virus is spreading.
-
-
-
- HINT: Buy the forward guns with a free UZI then look out of your side
- view while driving.
-
-
- The final version has loads of areas super detailed mission breifings and
- loads more enemies & pedestrians and well.... the other 90% of the game!
-
- It will be out by September so start saving your Earth dollars.
-
- Enjoy
-
-
- Credits:
-
- Producer:
- Gametek
- Rod Humble
-
- The Imagexcel Team:
- Greg Bick
- Andy Brownbill
- Kevin Hoare
- Ray Larabie
- Ed Zolnieryk
-
- Copyright(c) 1994 Gametek/Imagexcel all rights reserved.
-